After that Bluetooth interference-scuppered presentation of The Legend of Zelda: Skyward Sword at E3, the team was at least confident about how far along development was. "If it weren't for the new art style, the game would have shipped by now" - that's what Eiji Aonuma said. So what's Miyamoto talking about now when he says the game's merely 'over half complete'? We always thought it was coming in early 2011 but now we're not so sure...
Miyamoto told Pocket-Lint “What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it”. Looks like the team is concentrating on making the game as packed full of interesting things to do as possible.
That can only be a good thing - even Wind Waker had a section that Miyamoto felt was rushed and actually apologised for. That hunt for the Triforce was boring in Miyamoto's eyes. So making sure the whole game is as interesting and well-paced as possible should make Skyward Sword more than worth the wait. It's still down for a 2011 release, so hopefully it won't be too much longer.
Miyamoto told Pocket-Lint “What we are focused on is creating gameplay mechanics so the gameplay experience feels very dense. In fact, the overall experience is going to feel more dense. We hope that people will want to go back and replay the game once they finish it”. Looks like the team is concentrating on making the game as packed full of interesting things to do as possible.
That can only be a good thing - even Wind Waker had a section that Miyamoto felt was rushed and actually apologised for. That hunt for the Triforce was boring in Miyamoto's eyes. So making sure the whole game is as interesting and well-paced as possible should make Skyward Sword more than worth the wait. It's still down for a 2011 release, so hopefully it won't be too much longer.
In the same interview, Miyamoto had time to comment on Microsoft and Sony's new motion control endeavors, saying: "Of course, I am happy that motion is fashionable now. But when we make games, we are not trying to produce trendy products. It needs to be an experience that's meaningful, and the motion control needs to add something. So our new Zelda game takes motion control and adds something to the game to make you feel like you're part of the adventure. I think our rivals need to find what it is they have to offer that’s new."
Source: Pocket-Lint
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